top of page

WELCOME TO SOFT WORK GAMES

 Get yout games on google playstore

As the most comprehensive site for the gaming world, Soft Work Games is the only source you need to take your gaming to the next level. This is your chance to add brand new layers to your playing experience. Explore our site to find out about recent game releases, learn interesting insights from other players, and further embrace your love of the game.

Home: Welcome

IN THE NEWS

Making Headlines

Virtual Reality Device

HOW THE INTERNET RUINED GAME CONSOLES

August 25, 2019

Video games have captured the American psyche in a way that few recent cultural phenomena can match. Despite being a relatively recent invention in the grand scheme of things, games have secured a strong position in global culture and only seem to grow in prominence year by year. The American video game industry is worth roughly $18.4 billion in 2017. The global market is expected to eclipse $90 billion by 2020.

The evolution of gaming over the years has been swift and marvelous to behold and was hastened once internet access became commonplace. In the early days of Pong, gaming was a family activity, in which groups of friends and relatives would gather around a console and enjoy each other’s company. The 90s ushered in the era of LAN parties in which gaming enthusiasts would set up a network of connected PCs and spend hours or days gaming together. The power of video games to bring people together cannot be underestimated, and once the internet got involved gaming began to reach its true social and competitive potential.

InShot_20190818_214418294 (1).jpg

CHEVOLTERS

August 25, 2019

Latest Game from Soft Work Game Studio

Spaceship Landing on Earth

VIRTUAL REALITY IS TAKING OVER THE GAMING INDUSTRY

August 25, 2019

Just four year ago, the idea of virtual reality -- or simulated 3D worlds we view through special goggles strapped to our face -- seemed like an outlandish concept. Today, it's starting to come into its own.

At the annual Game Developers Conference in San Francisco this week, game makers, developers and some of the tech industry's largest companies will be in attendance to discuss their latest hardware and software designed to transport players to virtual environments.

What makes this year different? Hollywood has used the idea in its movies for decades. Even the technology industry has created prototypes to show from time to time. Now, we're finally expecting to see high-profile VR devices move closer to consumer products. GDC marks the one of the biggest meetups when we will likely get a glimpse of the devices that will eventually land in people's living rooms.

At last year's show, Sony unveiled its first virtual reality device for video games. Until then, virtual reality looked like a niche, a sideshow to the $77 billion dollar industry. With Sony's device, code-named Morpheus, virtual reality became a star of the show.

Shortly after, Facebook bought industry posterchild Oculus VR for $2.3 billion. That acquisition signaled to tech companies everywhere that VR wasn't going to lose its sheen after sucking up millions of dollars in investment, as it did in the early '90s before fading back into science fiction.

"Because Facebook is behind it, I think people will keep plugging away unit they get it right," said Michael Pachter, an analyst at Wedbush Securities.

A whirlwind of activity has followed. Mobile giant Samsung has introduced $250 VR goggles that cradle its Galaxy-brand of smartphones, and Google has parlayed a strange cardboard DIY headset project into VR partnerships with LG and toymaker Mattel. Even Microsoft has some skin in the game, albeit with a so-called augmented reality headset called the HoloLens, which was unveiled in January and can overlay 3D images onto everyday scenes.

Home: News
Home: Video

CONTACT US

Fadeyi, Yaba, Lagos.

  • youtube
  • instagram
  • twitter
  • generic-social-link
Home: Contact
bottom of page